The European Innovative Games Award will
respectively distribute prizes in three categories to products that contain the
most innovative characteristics and will be accessible to the marketplace within
one year. Furthermore, an advancement prize will be distributed to honour the
most innovative project in each category. The advancement prize is endowed with
10,000 € (in total 30,000 €). The nominees will also receive the opportunity to
promote their work and nomination through the European Innovative Games Award.
Categories:
- T - Innovative Technology (Hard- and Software)
(Content: Innovative interface, new platform, new application possibilities)
- GD - Innovative Game Design
(Content: new form of game play and game design, innovative application(s))
- AME - Innovative Application Methods and Environments
(Content: innovative form of added value and application, innovative scope of the application through current existent models)
Assessment Criteria
The level of innovation of the submitted games will be assessed according to the following criteria:
T - Technology:
Software:
Innovations with a universal technical design and the programming of the game, e.g. game engine, graphics, physics, artificial intelligence, multi-player opportunities, etc.
Hardware:
Which innovative technologies set the game apart, e.g. mobile terminals, special user interfaces, controller or input devices, what new input devices are used to play the game?
Scope of the Application:
Which new applications or types of applications are available with its use? How does it change the experience of the user or the terms of use?
Additional Significance:
There are, in addition to the entertainment, more additional, innovative uses, e.g. learning effects, marketing effects, etc.
GD - Game Design:
Game Idea:
How innovative are the game ideas and the goals that lie within the game? Which target markets, either new or old, are affected?
Game Design:
Which innovative game elements of gameplay, setting, story, or game design, does the game contain? How does it contrast with other games? Which new concepts and experiences are conveyed at the end of the game?
Scope of the Application:
Which new applications or types of applications are available with its use? How does it change the experience of the user or the terms of use?
Additional Significance:
There are, in addition to the entertainment, more additional, innovative uses, e.g. learning effects, marketing effects, etc.
AME - Application Methods and Environments:
Business Model:
Which new market domains or monetary opportunities will be addressed? Are new target markets addressed? Will current uses through new functions be successfully changed? Is the innovation of the application permitted in a new environment or a new type and manner (e.g. in teaching, research, medicine, management, psychology)? Will new opportunities be created through innovative conversion? Will an engine for new settings or game types be utilized?
Jury 2010
The jury for the European Innovative Games Award 2010 consists of well-known
experts, as well as high-ranking politicians:
- Dieter Posch_Hessian Minister of Economics, Transport, Urban and Regional Development
- Maruja Gutiérrez Diaz_European Commission
- Malte Behrmann_European Games Developer Federation (EGDF)
- Jan Wagner_gamearea-FRM e. V.
- Frank Sliwka_GDC Europe
- Heiko Klinge_IDG Entertainment Media
- Simon Little_Interactive Software Federation of Europe (ISFE)
- Jochen Hamma_International Game Developers Association (IGDA)
- Carsten van Husen_Gameforge 4D